合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

        Task 2: Boggle Buddy代做、Python程序設計代寫

        時間:2024-05-17  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



        Task 2: Boggle Buddy
        The game of Boggle is normally played on a 4x4 grid. 16 dice, each die printed with six characters from the letters A to Z, are placed in a closed container and the container is shaken. The dice land in the 4x4 grid and the letter on the top face is the letter for that grid square. A three-minute timer is typically started and players try and make as many words from the letters on the grid as they can before time runs out. These words have to follow certain rules - for this task we will assume the rules followed are:

        Each letter (except for the first letter) must be adjacent (horizontally, vertically or diagonally) to its preceding letter.

        A grid square's letter can only be used once (if there are two copies of the same letter appearing in different grid squares - both can be used).

        The word must be one of the allowed words.

        Though there are additional rules when played as a group of players, but points are assigned for the total number of letters in all valid words made.
        Part A (Code)
        A regular board-game playing group have invited some tourists to play and brought Boggle. The tourists wanted to try playing but were not confident in their foreign language skills and were worried the words they'd make might not be valid for play. The group asked online if anyone would be willing to put together a system to quickly retrieve all valid words so that the tourists can quickly check the list to see that they did not make a mistake.
        Part B (Code)
        Hooked on the board game, the tourists purchased a copy and brought it home as a souvenir. Their children wanted to play the game with their parents, but because they are still practicing the language, they sometimes get stuck trying to find a word. Seeing a good opportunity for their children to practice a foreign language, the parents reached out again to see if anyone could put together a tool that gives a hint for the next letter that can be played to make a word.
        Part C (Written)
        The parents notice the program often takes time to think of solutions, but only on boggle games where the same letter appears lots of times. Given the sand timer for thinking of words gives such a short time, they ask if there's a way to speed it up, for example, if each letter can only be used once in each word (even if it appears more than once on the board). How might their rule modification change the worst case complexity of finding all words?
        Part D (Code)
        Hearing that the improvement might be promising, they ask you to put together the tool giving all valid words with the added rule.

        Task 2: Prefix Tries and Boggle Graphs
        Background - Prefix Tries
        For Task 2, you will need to build a prefix trie. This is a data structure where, rather than containing a full key in each node, each edge in the trie represents a particular letter. Since each edge is associated with a character, both checking whether a given string is in the tree and finding all strings that match a given prefix are efficient operations.
        For example, to store the strings "ham", "hat", "hi" and "who", our prefix tree might look like:

        For simplicity, the tree will:

        Contain a pointer for each possible following character - even if that character is unlikely to appear.

        Also store the \0 character used as the delimiter when storing the string in the tree. 

        This means every node will contain 256 pointers - the majority of most of which are typically set to NULL. This also means each leaf of the tree will correspond to the completion of an inserted string - with completion of strings occurring nowhere else in the tree.
        Background - Boggle Graphs
        For a given set of dice, a graph can be constructed showing the connections.

        This graph can then be used to work out what are valid words to play. For example, the word "open" could be played, starting from O:

        Part A (Code)
        To support checking you will search simultaneously through the prefix tree and the boggle graph. Returning the list of all words starting from each position. You must use the prefix tree to limit the available locations to travel to next. You will likely find it useful to temporarily mark seen words as you travel through the prefix tree (and then unmark these at the end of the search).
        Part A will take two filenames at the command line:

        The first filename is the name of the dictionary of words which are allowed for that game.

        The second filename is the name of the board used for boggle.

        The format of the file with the first given filename will be similar to this example:
        10 cleaner clean lean opera open pants panel pager speak team
        Where all files follow the format:

        The first line specifies the number of words in the dictionary (10 in this example)

        All following lines specify words in the dictionary.

        The format of the file with the second given file name will be similar to this example:
        O E E T S P A G J N E L V E R C 
        Where the board this file represents matches the example board above. The format of the file will always be 16 capital letters, arranged in a 4-by-4 grid. When determining whether letters on the board can be used to make words, you must ignore capitalisation.
        The output must be the list of words (alphabetically ordered (breaking ties by length)) that can be made on the board which follow the boggle rules stated earlier. For the given example this would be:
        clean cleaner lean open pager panel 
        Part B (Code)
        In Part B, the file inputs are the same, but an additional input is given on the command line through stdin. This is the word constructed so far - you must output the list of letters following the given input that can follow on the boggle board as a hint.
        For example, for the same input filenames as in Part A, if the input pa were given through stdin, the output printed to stdout must be:

        請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp










         

        掃一掃在手機打開當前頁
      1. 上一篇:程序員兼職群 招兼職寫手 招兼職程序員 招聘寫手兼職
      2. 下一篇:菲律賓人申請中國簽證條件 中國簽證的申請表
      3. 無相關信息
        合肥生活資訊

        合肥圖文信息
        出評 開團工具
        出評 開團工具
        挖掘機濾芯提升發動機性能
        挖掘機濾芯提升發動機性能
        戴納斯帝壁掛爐全國售后服務電話24小時官網400(全國服務熱線)
        戴納斯帝壁掛爐全國售后服務電話24小時官網
        菲斯曼壁掛爐全國統一400售后維修服務電話24小時服務熱線
        菲斯曼壁掛爐全國統一400售后維修服務電話2
        美的熱水器售后服務技術咨詢電話全國24小時客服熱線
        美的熱水器售后服務技術咨詢電話全國24小時
        海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
        海信羅馬假日洗衣機亮相AWE 復古美學與現代
        合肥機場巴士4號線
        合肥機場巴士4號線
        合肥機場巴士3號線
        合肥機場巴士3號線
      4. 上海廠房出租 短信驗證碼 酒店vi設計

        主站蜘蛛池模板: 精品国产一区二区三区久久久狼| 色一情一乱一区二区三区啪啪高| 日韩一区二区在线播放| 国产成人久久一区二区三区| 无码少妇一区二区| 久久精品国产一区二区| 无码人妻AⅤ一区二区三区水密桃 无码欧精品亚洲日韩一区夜夜嗨 无码毛片一区二区三区中文字幕 无码毛片一区二区三区视频免费播放 | 无码成人一区二区| 国产av福利一区二区三巨| 性色AV一区二区三区无码| 亚洲av无码一区二区三区人妖| 亚洲狠狠久久综合一区77777 | 免费一区二区无码视频在线播放| 精品亚洲AV无码一区二区三区| 国产婷婷色一区二区三区| 红桃AV一区二区三区在线无码AV| 一区二区三区四区电影视频在线观看 | 精彩视频一区二区| 国产无吗一区二区三区在线欢| 国产精品亚洲一区二区在线观看 | 韩国福利视频一区二区 | 乱精品一区字幕二区| 精品无码AV一区二区三区不卡| 亚洲AV美女一区二区三区| 香蕉免费一区二区三区| 日韩AV无码久久一区二区| 91一区二区视频| 亚洲国产欧美一区二区三区| 另类国产精品一区二区| 波多野结衣一区二区三区88 | 无码人妻精品一区二区三区99仓本| 中文字幕乱码一区二区免费| 国产亚洲无线码一区二区| 亚洲电影一区二区三区| 日韩一区二区超清视频| 国产一区二区精品在线观看| 国产激情一区二区三区成人91| 国产精品日本一区二区在线播放| 日韩精品视频一区二区三区| 精品人妻无码一区二区三区蜜桃一 | 国产成人av一区二区三区在线观看|