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        代寫159.234 OBJECT-ORIENTED程序

        時間:2024-06-02  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
        Assignment 3 
        Deadline: 4 June 2024, 11pm 
        Evaluation: 40 marks (20% of your final grade) 
        Late Submission: Deduct 4 marks per day late 
        Individual Work You must complete this assignment by yourself (you must NOT share your code 
        with others or use others’ code) 
        Purpose: Reinforce Java OOP core concepts (abstraction, encapsulation, inheritance, and 
        polymorphism), collections framework and generics, exception handling, input and 
        output streams, and GUI using Swing 
         
        1. System Description (Overview of Problem) 
         
        You are asked to write a program in Java to simulate a computer store’s management system 
        A computer store maintains three categories of computers: Desktop PCs, Laptops, and Tablets. Each 
        category is further divided into different types, as listed below: 
         
        Desktop PC types: Gaming, Home & Study, Business, and Compact 
        Laptop types: Gaming, Home & Study, Business, and Thin & Light 
        Tablet types: Android, Apple, and Windows 
         
        Each computer’s unique ID, brand, CPU family, and price need to be specified regardless of its category. 
        The computer store must also record memory size (GB) and SSD capacity (GB) for Desktop PCs and 
        Laptops as well as screen size (inches) for Laptops and Tablets. 
         
        The computer store has two types of staff: salespersons and managers. A salesperson can log into the 
        computer store’s management system to view a list of all computers. A salesperson can also search for 
        computers by category and type before clicking on a search result to view that computer’s details. 
         
        A manager can log into the computer store’s management system to do everything that a salesperson can 
        do, but a manager can also maintain records—by updating computer details or adding and deleting 
        computers. 
         
        2. Tasks to complete: 
        a) Create a narrative step-by-step storyboard using screenshots of your system-generated GUIs to 
        demonstrate required functions of the computer store’s management system (please refer to a 
        sample at the end of this document; you can use its format to present your work) 
         
        Your Java code should: 
        b) Import the provided test data (computers.txt) to your system using Java Input 
        c) Add five staff to the computer store’s system—three salespersons and two managers—using usernames 
        and passwords provided (this function should have classes designed with an appropriate inheritance 
        hierarchy that applies core OOP concepts) 
        d) Realize all functions specified in the system description above (for this assignment, you are NOT 
        required to update computers.txt file after a manager update/add/delete records, you only need to 
        update the GUI to show the change) 
        3. Design and Implementation Guidelines 
        Note: You will receive credit for correctness, completeness, no code duplication, and clear on-screen outputs. 
        Also, we will grade your program using the following OOP and general software implementation 
        guidelines: 
         
         1) Encapsulation design and implementation—proper use of modifiers 
        a. Private/Protected/Public 
        b. Must make use of getters and/or setters wherever appropriate  

         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
         2) Inheritance design and implementation 
        a. Reasonable class hierarchies 
        b. Proper data fields separation in base and derived classes 
        c. Proper methods separation/overloading/overriding in base and derived classes 
        d. Proper use of base and derived class constructors 
         
        3) Polymorphism and implementation 
        a. Write generic code that targets the base class whenever possible 
        b. Appropriate use of overriding in derived classes to realize polymorphism 
         
        4) Information store and implementation 
        a. Use HashMap and other Java collection class(es) to store information 
         
         5) Exception handling 
        a. Throw an exception object when an application error occurs (e.g., when an invalid piece of data is 
        entered) 
        b. Use “try/catch/finally” or “try/catch” block to handle the exception 
         
        6) Use Java Swing to implement your GUI 
         
        4. Other Specifications 
        You must follow the next three specifications when completing this assignment: 
         
        1) Place appropriate comments in your program—e.g.: 
        /** explain what the program file is doing . . . */ 
        // explain what a part/method of the program is doing… 
        2) DO NOT add any file path for ‘computers.txt’ (put it directly in your project folder when you test your 
        code) 
        3) DO NOT add your own package name(s) to the beginning of your .java files (this requirement is only 
        for marking purpose) 
         
        5. Submission Requirements: 
        1) Your storyboard as a PDF file 
        2) All your .java files (source codes) 
        3) Any image file(s) you may have used in your program (put the image file(s) directly in your project 
        folder when you test your code - this requirement is only for marking purposes). 
        4) Zip all your files from 1), 2), and 3) together and submit as a single file to Stream 
         
        6. You MUST use the following test data in your assignment: 
         
        1) Staff details 
        Usernames Passwords 
        Staff 1 – Salesperson p1 p1 
        Staff 2 – Salesperson p2 p2 
        Staff 3 – Salesperson p3 p3 
        Staff 4 – Manager m1 m1 
        Staff 5 – Manager m2 m2 
         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
        2) Input file computers.txt to download 
         
         3) Example GUI and functions narrations: 
         
        Note: this is just a sample GUI design; you are free to design your own GUI and function flow as long 
        as they are reasonable and complete the tasks listed in item “2.” above 
         
        When the program runs:  
         
        Record of Desktop 
        PC: 
        Category, 
        Type, 
        ID, 
        Brand, 
        CPU Family, 
        Memory Size (GB), 
        SSD Capacity (GB), 
        Price ($) 
        Record of Laptop: 
        Category, 
        Type, 
        ID, 
        Brand, 
        CPU Family, 
        Memory Size (GB), 
        SSD Capacity (GB), 
        Screen Size (Inches), 
        Price ($) 
        Record of Tablet: 
        Category, 
        Type, 
        ID, 
        Brand, 
        CPU Family, 
        Screen Size (Inches), 
        Price ($) 
        Click “login” icon button 
        Log in as a salesperson  

         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
        Can select and display 
        computers from any 
        Category (No specific 
        order required) 
         
         List of all computers 
        (No specific order required) 
          

         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
        Can select and display 
        computers from any 
        Category and its sub type 
        Can click any selected 
        computer to check its 
        details 
        Note that all editing 
        functions are disabled 
        for a salesperson 
        Click to log out prelogin
        screen is 
        displayed  

         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
          
        This time, log in as a 
        manager (note that both 
        “Browse” and 
        “Check/Update” tabs 
        are enabled this time) 
        A manager can use all 
        the search functions 
        that a salesperson can  

         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
        A manager can click 
        “Add” to add a new 
        computer (‘Model ID’ 
        is unique, so a new 
        computer can’t use an 
        existing ‘Model ID’) 
         
        Pop-up window to 
        confirm success of 
        adding  

         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
        New computer’s 
        details reflected 
        in list 
        A manager can click 
        ‘Update’ to update a 
        computer’s details; 
        any data can be 
        modified except 
        ‘Model ID’ 
        Pop-up window to 
        confirm success of 
        update  

         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
        Update reflected in 
        this list 
        A manager can click 
        ‘Delete’ to delete a 
        computer from the 
        system 
        Clicking ‘Clear’ will clear 
        all text fields’ values on 
        this tab too (but does not 
        actually change or delete a 
        computer’s data )  
        10 
         
        159.234 OBJECT-ORIENTED PROGRAMMING S1, 2024 
         
        List also reflects 
        deletions 
        Click “Log out” to 
        go back to pre-login 
        screen 
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