合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

        INT5051代做、代寫Python編程設計
        INT5051代做、代寫Python編程設計

        時間:2025-03-07  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



        Assignment 2
        INT2067/INT5051 Introduction to Programming and Problem Solving
        2024-2025 Semester 2
        Due Date: March 16, 2025 (Sunday)
        1 Introduction
        In this assignment, you need to implement a text-based game based on the riddle about a 
        farmer who needs to cross a river with a fox, a goose, and a sack of corn.
        2 Riddle
        A farmer with a fox, a goose, and a sack of corn needs to cross a river. The farmer has a
        rowboat, but there is room for only the farmer and one of her three items. Unfortunately, 
        both the fox and the goose are hungry. The fox cannot be left alone with the goose, or the 
        fox will eat the goose. Likewise, the goose cannot be left alone with the sack of corn, or 
        the goose will eat the corn. How does the farmer get everything across the river?
        3 Game
        In your text-based game, the farmer can move at most one item to the other shore each 
        time. You should ask the user to enter a command to determine what item the farmer 
        wants to take at each turn. The game ends when the user quits the game or when the user 
        has succeeded or failed.
        4 Basic Design
        You may follow the following basic flow in your program:
        • Show item locations.
        • Repeat:
        1) Ask for the next command.
        2) Update item locations if necessary.
        3) Show item locations.
        4) Exit the loop if the game has succeeded or failed.
        You may need to add other steps and/or flows to fulfill all the requirements.
        5 Requirement (70%)
        Your program should do the following:
        • [5%] Print the goal of the game at the start.
        • [10%] Ask the user to enter a command at each turn, and continue until the user 
        requests to quit or the goal has succeeded or failed.
        • [10%] Show the location of the boat and the three items (fox, goose, corn) clearly 
        at the start of the game and after each turn. You may follow the output in the 
        sample sections.
        • Accept the following five one-character strings as valid commands: f, g, c, m or 
        q. After receiving a valid command, the game should:
        o [10%] f, g or c: move the fox, goose, or corn, if available, to the opposite 
        shore along with the boat.
        o [5%] m: move the boat to the opposite shore without any item.
        o [5%] q: quite the game.
        • [10%] Check whether the requested item is on the same shore as the boat when 
        the game receives the command f, g or c. If not, it should prompt an error and 
        allow the user to enter a command again.
        • [10%] Check whether the game has succeeded or failed after each turn. The game 
        has succeeded if all items have been moved to the far shore. The game has failed 
        if the fox has eaten the goose or the goose has eaten the corn. When the game has 
        succeeded, it should congratulate the user. When the game has failed, it should 
        tell the user why.
        • [5%] Show an error if the user has entered an unrecognized command character 
        (i.e., a string other than ‘f’, ‘g’, ‘c’, ‘m’ or ‘q’).
        6 Program Design and User Interface (30%)
        • [10%] You should break down your program into functions with reasonable 
        length.
        • [10%] You should use functions and/or data structures to reduce redundancy.
        • [10%] The output should be neat and the required information should be shown 
        clearly. The text in the output should be correct and contains no spelling mistakes.
        7 Submission Requirements
        Your Python file should be named as assignment2.py. Submit only the Python file 
        assignment2.py through Moodle. Failure to submit the file properly will result in a 
        penalty of 5 to 10 marks.
        See Moodle for the exact time of the deadline for submission. Late submission is will 
        induce penalty.
        8 Hints
        Please check the discussions forum on Moodle regularly for any hints.
        9 Plagiarism Policy
        The assignment should be done only by yourself. Every line of code should be written by 
        you. The use of any artificial intelligence (AI) tools is NOT allowed in this assignment. 
        Discussions on the assignment should be kept at a high-level only. You are suggested to 
        refer your classmates to the relevant notes or lab exercises if you want to help them.
        You need to put down a declaration for having not used AI tools as comment at the 
        beginning of your program file. For example, your declaration may look like this:
        # Declaration: this code is my own individual and original work without AI assistant.
        If you have used AI tools or consulted the assignment with anyone, you should provide 
        an acknowledgment as comment at the beginning of your program file. Give the names 
        of all classmates that you have turned to. For example, your acknowledgement may look 
        like:
        # Acknowledgement: I have asked Thomas, Gordon, and Emily for help.
        # Acknowledgement: I have used AI tools (such as ChatGPT, gpt4o via POE, etc.) in 
        working on this assignment.
        If plagiarism is found, both the copier and originator will get zero mark for the assignment.
        Repeat offenders may result in a deduction of the course grade.
        10 Sample Input & Output 1
        Welcome
        You have to bring the fox, the goose, and the corn across the river.
        ------------------------
         Boat
        ------------------------
         Fox Goose Corn 
        You are now at the near shore, what do you want to take? g
         Goose
        ------------------------
         Boat
        ------------------------
         Fox Corn 
        You are now at the far shore, what do you want to take? m
         Goose
        ------------------------
         Boat
        ------------------------
         Fox Corn 
        You are now at the near shore, what do you want to take? f
         Fox Goose
        ------------------------
         Boat
        ------------------------
         Corn 
        You are now at the far shore, what do you want to take? g
         Fox
        ------------------------
         Boat
        ------------------------
         Goose Corn 
        You are now at the near shore, what do you want to take? c
         Fox Corn 
        ------------------------
         Boat
        ------------------------
         Goose
        You are now at the far shore, what do you want to take? m
         Fox Corn 
        ------------------------
         Boat
        ------------------------
         Goose
        You are now at the near shore, what do you want to take? g
         Fox Goose Corn 
        ------------------------
         Boat
        ------------------------
        Congratulations!
        You have brought all items across the river.
        11 Sample Input & Output 2
        Welcome
        You have to bring the fox, the goose, and the corn across the river.
        ------------------------
         Boat
        ------------------------
         Fox Goose Corn 
        You are now at the near shore, what do you want to take? goose
        You have entered an invalid command.
        ------------------------
         Boat
        ------------------------
         Fox Goose Corn 
        You are now at the near shore, what do you want to take? f
         Fox
        ------------------------
         Boat
        ------------------------
         Goose Corn 
        You have failed.
        The goose has eaten the corn.
        12 Reference
        V. Anton Sprual. Think Like a Programmer: An Introduction to Creative Problem Solving. 
        No Starch Press, San Francisco, 2012.

        請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

        掃一掃在手機打開當前頁
      1. 上一篇:EEE6207代做、代寫C++程序設計
      2. 下一篇:代寫MS6711、代做Python語言程序
      3. 無相關信息
        合肥生活資訊

        合肥圖文信息
        出評 開團工具
        出評 開團工具
        挖掘機濾芯提升發動機性能
        挖掘機濾芯提升發動機性能
        戴納斯帝壁掛爐全國售后服務電話24小時官網400(全國服務熱線)
        戴納斯帝壁掛爐全國售后服務電話24小時官網
        菲斯曼壁掛爐全國統一400售后維修服務電話24小時服務熱線
        菲斯曼壁掛爐全國統一400售后維修服務電話2
        美的熱水器售后服務技術咨詢電話全國24小時客服熱線
        美的熱水器售后服務技術咨詢電話全國24小時
        海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
        海信羅馬假日洗衣機亮相AWE 復古美學與現代
        合肥機場巴士4號線
        合肥機場巴士4號線
        合肥機場巴士3號線
        合肥機場巴士3號線
      4. 上海廠房出租 短信驗證碼 酒店vi設計

        主站蜘蛛池模板: 国产一区二区高清在线播放 | 伊人久久一区二区三区无码| 久久精品国产一区二区| 一区二区三区在线观看视频| 亚洲一区二区三区在线网站| 日韩三级一区二区| 久久精品一区二区三区资源网| 蜜桃传媒一区二区亚洲AV| 国产一区二区高清在线播放| 天天综合色一区二区三区| 精品日产一区二区三区手机| 国产无吗一区二区三区在线欢| 久久精品一区二区东京热| 无码人妻一区二区三区免费| 精品一区二区三区水蜜桃| 麻豆文化传媒精品一区二区 | 午夜精品一区二区三区免费视频| 日本精品视频一区二区三区| 亚洲一区二区电影| 成人区人妻精品一区二区不卡网站| 天堂一区人妻无码| 亚洲电影一区二区| 亚洲中文字幕无码一区| 精品一区二区三区视频在线观看| 亚洲午夜一区二区三区| 无码人妻一区二区三区在线| 少妇人妻偷人精品一区二区| 免费视频精品一区二区| 中文字幕亚洲一区二区va在线| 国精品无码一区二区三区在线蜜臀| 精品一区二区三区免费视频| 香蕉视频一区二区三区| 好看的电影网站亚洲一区| 色婷婷综合久久久久中文一区二区 | 日韩美一区二区三区| 精彩视频一区二区三区| 成人一区二区免费视频| 久久久久成人精品一区二区| 一区二区三区在线观看| 国产精品电影一区二区三区| 大伊香蕉精品一区视频在线|