99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代做COMP20003 ASSMT3游戲開發程序
代做COMP20003 ASSMT3游戲開發程序

時間:2025-10-21  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



General Info
You must read fully and carefully the assignment specification and instructions.
Course: COMP20003 Algorithms and Data Structures @ Semester 2, 2025
Deadline Submission: Friday 24th October 2025 @ 5pm (end of Week 12)
Course Weight: 15%
Assignment type: individual
ILOs covered: 2, 4
Submission method: via ED
Purpose 
The purpose of this assignment is for you to:
Increase your proficiency in C programming, your dexterity with dynamic memory allocation
and your understanding of data structures, through programming a search algorithm over
Graphs.
Gain experience with applications of graphs and graph algorithms to solving combinatorial
games, one form of artificial intelligence.
Impassable Gate Intro
In this programming assignment, you’ll be expected to build an AI algorithm to solve puzzles
inspired by the Professor Layton and the Lost Future puzzle, Impassable Gate. The puzzle, created
by Akira Tago, asks the player to move the protagonists (the grey block), to the goal position at
the top of the board. The game counts a move as anywhere a piece can slide to unhindered by any
other piece. You can see how this works by looking at the step-by-step solution on the Wiki. The
game can also be found on the Nintendo DS and on mobile devices. 
The code in this assignment was adapted from the open-source terminal version of the classic
puzzle game, Sokoban using ncurses made available by CorrentinB.

Game Rules
The game is played on a board of squares, where each square is open space or a wall. Some
open spaces contain parts of pieces, and the Professor Layton and Little Luke piece will always be
on the board. In the simplified AI approach we use, each movement is limited to a single
direction, rather than any open space. Each piece takes up multiple spaces on the board, and all
parts of a piece must move together. If any part of a piece cannot move in the direction (i.e. a
piece already occupies the location, or there is a wall) then no part of the piece can move.
For simplicity of implementation, the Professor Layton and Little Luke piece is always numbered
as piece 0. The pieces are confined to the board, and the goal is always the same size and shape
as the Professor Layton and Little Luke piece. Like the original puzzles, only one goal location is
given.
Puzzle Solution (DS)
An example of solving the first Impassable Gate puzzle is shown in this playthrough: 


For the curious puzzle solver
The Science of Impassable Gate
Like a number of puzzles, the problem of finding the shortest Impassable Gate solution can be
formulated as a decision problem. In simple terms, for a given puzzle, we can ask if a solution
exists in kk or fewer steps, we can then - in polynomial time - check that a solution of kk or fewer
steps is a valid solution (i.e. that each move made is valid and that the final state solves the
problem).
NP-complete problems are hard to solve. The best algorithms to solve NP-Complete problems run
in exponential time as a function of the size of the problem and the shortest accepted
solution. Hence, be aware that your AI solver may struggle more as the number of pieces and size
of the board increases. We talked in the lectures about the Travelling Salesman Problem as one
example of an NP-Complete problem. In fact, many real-world problems fall under this category.
We are going to learn more about NP-Complete problems in the last lecture of the course via an
invited talk in week 12.
Interestingly, the naïve approach (Algorithm 1), for a puzzle with nn pieces and kk steps, is
O((4n)k)O((4n)k). The duplicate checking algorithm (Algorithm 2) mostly replicates this worst-case
bound (O((3+4(n−1))k)O((3+4(n−1))k)) for an unbounded sized board, but will be much more
powerful as it avoids re-exploring seen states, and avoids returning to the immediate prior state -
for a bounded board, each board square could potentially have one of each piece, so at most we
would see, with qq being the number of open squares on the board, O(nq)O(n**q) states. The
novelty checking algorithm (Algorithm 3) improves this significantly, reducing the complexity to
O(nqw)O(nqw), where ww is the width of the search. Algorithm 3's worst case (in this puzzle)
happens when the solution is not found until w=nw=n, which leads to O(nq+1)O(n**q+1)
complexity due to re-exploring the puzzle ww times.
References:
Images from HD remake gameplay.
Graph = <V, E> implicit graph
unweighted, directed

########
###GG###
###HH###
# 00 #
## ##
# #
# #
# #
# #
########
########
###HH###
###HH###
# #
## ##
# #
# #
# #
# #
########
########
###GG###
###GG###
# 00 #
## 00 ##
# #
# #
# #
# #
########
dfs
Iterated Width (IW) Search
Iterative Deepening is a search algorithm that works similarly to depth-first search, but with a
small change, whenever we reach the current depth limit, the search does not generate any 
successors (next moves). Once no more search nodes are generated, the search stops and we 
increase the depth limit by one, then repeat the search from the start.

Iterated Width Search is a search algorithm that works similarly to breadth-first search, but any
node which is reached which has been seen before does not generate any successors. A more
nuanced version of "seen before", known as novelty, is how this algorithm makes its gains. For
this algorithm, any node which has a higher novelty rank than the current *width* limit of the
search does not generate any successors. A state which has been fully seen before has 
maximum novelty rank. Once no more search nodes are generated, the search stops and we
increase the *width* by one, then repeat the search.
Iterated Width (IW) search
The novelty of a state is the size of the smallest combination of atoms that have been true
together for the first time. For example:
seen: {(2,2,3)}, {(1,3,2)}
{(2,2,3), (1,3,2)}
If at(1,3,2) has never been true until this state, the novelty is 1 , because we only need to
look at one atom to see something we haven't seen before. 
If the piece 1 has been at (3,2) and the piece 2 has been at (2,3) separately before, but
piece 1 has never been at (3,2) with piece 2 at (2,3) before, then the novelty is 2 ,
because we need to look at this combination of two atoms to see something we haven't
seen before.
If at(1,3,2) , at(2,2,3) and at(3,3,3) are all true in a given state, and all combinations
of those pairs (i.e. at(1,3,2) and at(2,2,3) , at(1,3,2) and at(3,3,3) , at(2,2,3) and 
at(3,3,3) ) have been true in previous states, but this state is the first time we've seen these
three atoms true together, then the novelty is 3 , because we need to look at this
combination of three atoms to see something we haven't seen before. 
In Iterated Width (IW) search, we start at width 1 (referred to as IW(1)), and then increase the
width after the search generates no new nodes and restart from the root. The maximum novelty
of a state is the maximum number of atoms that can be true in any state + 1. This value is
assigned to a state if all its combination of atoms have been seen before in the search. When the
maximum width k = max number of atoms is used, **IW(k)** becomes a breadth first search
of the full problem with duplicate states excluded.
To see the advantage of novelty, let's consider a puzzle:
In this puzzle, assume we can slide the red and yellow square, and we want to reach the green
square. Looking at the first level of the novelty 1 search tree, we see it runs the same way as
breadth first search:
But we see a difference on the next level. We look first at the left node (where red has moved left),
three moves are generated:
Yellow moves right - this state is eliminated because we have seen the yellow block in the 
second column before (on the first level). In particular, it has novelty 2, because we need to
look at the position of the red and yellow block to see something new.
Red moves left - this state is eliminated because we have seen the yellow block in this
column, and the red block in this column (in the zeroth level). In particular, it has novelty 3
(assuming we only have 2 atoms in a state), because we have seen this state in its
entirety before.
Red moves right - this state remains because we have not seen the red block in the third
column before. In particular, it has novelty 1, the current width of the search. 
Completing this level of the tree, two new states are retained in the search, similarly from the right
node:
level 0: [(R,0,0), (Y,1,0)]
level 1: [(R,0,1), (Y,1,0)], [(R,0,0), (Y,1,1)]
level 2: [(R,0,2), (Y,1,0)], [(R,0,0), (Y,1,0)],[(R,0,1), (Y,1,1)], [(R,0,1),
(Y,1,1)], [(R,0,0), (Y,1,2)], [(R,0,0), (Y,1,0)]
level 3: ...................................
w=1
seen:
size = 1 {(R,0,0)}, {(Y,1,0)}, {(R,0,1)}, {(Y,1,1)}, {R,0,2}
Assessment:
Solver (finds solutions for capability test cases) [4
marks]
[0.5 marks] ILO 4 – Able to find solutions that require moving from the starting location (test
case 1)
[0.5 marks] ILO 4 – Able to find solutions that require more than one state exploration (test
case 2)
[0.5 marks] ILO 4 – Able to find solutions to single l/r moves (test case 3)
[0.5 marks] ILO 4 – Able to find each single move solution (u,d,l,r) (test case 4)
[0.5 marks] ILO 4 – Able to find a 2-move solution if the same move is made (test case 5)
[0.5 marks] ILO 4 – Able to find 2-move solutions (up to test case 7)
[0.5 marks] ILO 4 - Able to move pieces out of the way, but may not be able to handle extra
pieces that don't need to move (up to test case 9)
[0.5 marks] ILO 4 - Able to solve puzzles even when it is necessary to move pieces out of the
way (all test cases)
These all involve the implementation of given algorithms. It is necessary to utilise the radix tree
data structure to implement the novelty-based search, though its implementation isn't assessed in
this assignment.
Memory correctly freed [1 mark]
[0.5 marks] ILO4 - Able to free memory of growing memory usage elements (i.e. states) in the
context of implementing a given algorithm.
[0.5 marks] ILO4 - Able to free memory of constant memory usage elements (e.g. initial state
data, etc.) in the context of implementing a given algorithm.
These all involve adding to the given algorithm to handle the return of memory once it is no longer
needed, in the context of this problem, this is likely necessary to achieve puzzle solving under the
more challenging memory constraints of Ed.
Memory is free of errors [1 mark]
[0.5 marks] ILO4 - Able to implement the given algorithm in C for solving the puzzles without
significant enough errors to affect the output.
[0.5 marks] ILO4 - Able to implement the given algorithm in C for solving the puzzles, applying
a systematic approach to eliminate all errors detectable through Valgrind memory checking.
These all involve the implementation of the given algorithm. A number of minor errors might
appear that don't affect the output, this set of standards is meant to capture your ability to resolve
those errors. 

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp
 

掃一掃在手機打開當前頁
  • 上一篇:2025 HKPCA Show展位余量有限,「封測技術專區」與「環保潔凈專區」兩大專區最后火熱招募中
  • 下一篇:代寫COM682 Cloud Native Development 程序 Coursework
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 trae 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

          9000px;">

                亚洲欧美一区二区三区久本道91| 91免费视频网址| 黄色小说综合网站| 欧美日韩国产小视频在线观看| 久久电影网站中文字幕| 久久蜜臀精品av| 国产成人aaa| 美脚の诱脚舐め脚责91| 亚洲精品伦理在线| 国产精品久久久久三级| 欧美大片免费久久精品三p| 色婷婷国产精品综合在线观看| 国模无码大尺度一区二区三区| 欧美亚男人的天堂| 99综合影院在线| 国产精品久久久久久久久快鸭| 欧美二区三区的天堂| 1区2区3区欧美| 亚洲男人电影天堂| 国产精品久久精品日日| 午夜电影网一区| 精品福利二区三区| 国产露脸91国语对白| 欧美日韩一区二区三区不卡| 国产一区二区视频在线播放| 亚洲欧美日韩国产综合| 久久亚洲一区二区三区四区| 欧美午夜精品电影| av成人免费在线观看| 加勒比av一区二区| 亚洲一区二区av电影| 日本一区二区电影| 欧美电影免费观看高清完整版在| 在线视频综合导航| 99国产精品99久久久久久| 麻豆91免费看| 亚洲一二三专区| 樱桃国产成人精品视频| 国产精品美女久久久久久久| 精品国产成人系列| 欧美性xxxxx极品少妇| 国产精品99久久久| 理论片日本一区| 麻豆高清免费国产一区| 石原莉奈一区二区三区在线观看 | 91社区在线播放| 国产成人精品三级| 高清不卡一区二区| 国产91精品久久久久久久网曝门 | 高清免费成人av| 激情欧美一区二区| 国产真实精品久久二三区| 久久国产视频网| 韩国v欧美v亚洲v日本v| 国产精品一区在线观看乱码| 国产精品主播直播| 风间由美性色一区二区三区| 波多野结衣亚洲| 91久久精品一区二区三区| 欧美三级电影在线看| 日韩免费视频一区二区| 久久久久久久久久久久久久久99| 久久久久国产一区二区三区四区 | 亚洲国产日韩a在线播放| 亚洲动漫第一页| 美女在线视频一区| 成人av网址在线| 欧美在线综合视频| 91精品国产品国语在线不卡| www久久精品| 日韩一区日韩二区| 日本三级亚洲精品| 国产成人综合在线播放| 91麻豆精东视频| 91精品在线免费| 中文av一区二区| 午夜激情久久久| 国产成人在线看| 精品视频免费看| 久久综合九色欧美综合狠狠 | 色香色香欲天天天影视综合网| 欧美亚洲综合在线| 久久综合色之久久综合| 亚洲精品乱码久久久久久| 毛片av中文字幕一区二区| 99视频热这里只有精品免费| 欧美一级xxx| 日韩在线一区二区三区| 久久精品久久99精品久久| 精品一区二区三区在线视频| 在线观看欧美精品| 日韩成人免费电影| 国产精品1区2区| 91成人在线免费观看| 久久久夜色精品亚洲| 亚洲一区视频在线| 国产一区二区三区免费在线观看| 在线观看亚洲专区| 国产精品伦理一区二区| 精品在线一区二区三区| 欧美色网站导航| 国产精品久久久久婷婷| 国产在线视频精品一区| 91精品国产综合久久久久久 | 91精品国产综合久久小美女| 日韩伦理免费电影| 国产91在线看| 日韩欧美一区二区视频| 亚洲国产中文字幕| 国产自产v一区二区三区c| 欧美人牲a欧美精品| 亚洲码国产岛国毛片在线| 成年人午夜久久久| 国产精品三级电影| 国产成人在线影院 | 亚洲国产欧美日韩另类综合 | 久久久久九九视频| 国产在线播精品第三| 日韩视频中午一区| 美女www一区二区| 日韩视频一区二区三区| 蜜臀av一区二区在线免费观看| 欧美绝品在线观看成人午夜影视| 一区二区激情视频| 欧美丰满嫩嫩电影| 蜜桃在线一区二区三区| 欧美一区二区三区思思人| 奇米精品一区二区三区在线观看 | 麻豆精品一二三| 日韩三级免费观看| 国产乱码一区二区三区| 国产精品久久久久一区二区三区| 97久久超碰国产精品| 亚洲人成精品久久久久久| 色综合久久88色综合天天免费| 亚洲精品水蜜桃| 欧美精品色综合| 国产在线视频不卡二| 国产精品不卡在线| 欧美在线观看一二区| 日韩av一区二区在线影视| 久久亚区不卡日本| a亚洲天堂av| 日韩精品1区2区3区| 国产欧美1区2区3区| 91国偷自产一区二区三区观看| 日韩和欧美一区二区| 精品国产乱码久久久久久图片 | 亚洲欧美影音先锋| 欧美日韩国产片| 国产一区二区伦理| 樱花草国产18久久久久| 日韩欧美成人激情| 一本色道a无线码一区v| 免费成人结看片| 综合久久综合久久| 日韩写真欧美这视频| eeuss鲁片一区二区三区在线观看| 亚洲va韩国va欧美va| 国产日产欧美一区| 欧美一区日韩一区| av不卡在线播放| 裸体健美xxxx欧美裸体表演| 综合久久一区二区三区| 日韩精品一区二区在线观看| 91网址在线看| 国产精品18久久久久久久久 | 日本欧美肥老太交大片| 中文字幕精品三区| 日韩亚洲电影在线| 欧美色图片你懂的| 99久久免费精品高清特色大片| 日韩**一区毛片| 一区二区视频在线| 国产精品久久久久久久岛一牛影视| 欧美久久一区二区| 国产91精品在线观看| 麻豆成人久久精品二区三区红 | 国产另类ts人妖一区二区| 亚洲第一成人在线| 国产精品动漫网站| 久久久美女毛片| 欧美xxxx老人做受| 欧美日本韩国一区二区三区视频| 91小视频免费观看| av在线不卡电影| 成人综合婷婷国产精品久久蜜臀| 麻豆精品在线看| 蜜臀av一区二区三区| 欧美bbbbb| 蜜臀av国产精品久久久久| 亚洲国产精品久久久久婷婷884| 亚洲欧美日韩国产一区二区三区| 久久精品无码一区二区三区| 久久女同性恋中文字幕| 精品福利在线导航| 国产亚洲人成网站| 国产区在线观看成人精品| 中文字幕国产精品一区二区| 中文一区在线播放|